diff options
Diffstat (limited to 'src/modules/gamepad/gamepad.c')
| -rw-r--r-- | src/modules/gamepad/gamepad.c | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/src/modules/gamepad/gamepad.c b/src/modules/gamepad/gamepad.c new file mode 100644 index 0000000..d34dcca --- /dev/null +++ b/src/modules/gamepad/gamepad.c @@ -0,0 +1,206 @@ +#include "common/percent.h" +#include "common/printing.h" +#include "common/jsonconfig.h" +#include "common/strutil.h" +#include "detection/gamepad/gamepad.h" +#include "modules/gamepad/gamepad.h" + +static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) { + FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type; + if (options->moduleArgs.outputFormat.length == 0) { + ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT); + + FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate(); + bool showBatteryLevel = device->battery > 0 && device->battery <= 100; + + if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) { + ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs); + ffStrbufAppendC(&buffer, ' '); + } + + if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) { + ffStrbufAppend(&buffer, &device->name); + } + + if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) { + if (buffer.length) { + ffStrbufAppendC(&buffer, ' '); + } + ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs); + } + ffStrbufPutTo(&buffer, stdout); + } else { + FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate(); + if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) { + ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs); + } + FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate(); + if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) { + ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs); + } + + FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) { + FF_ARG(device->name, "name"), + FF_ARG(device->serial, "serial"), + FF_ARG(percentageNum, "battery-percentage"), + FF_ARG(percentageBar, "battery-percentage-bar"), + })); + } +} + +bool ffPrintGamepad(FFGamepadOptions* options) { + FF_LIST_AUTO_DESTROY result = ffListCreate(); + + const char* error = ffDetectGamepad(&result); + + if (error) { + ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error); + return false; + } + + if (!result.length) { + ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected"); + return false; + } + + FF_LIST_AUTO_DESTROY filtered = ffListCreate(); + FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { + bool ignored = false; + FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) { + if (ffStrbufStartsWithIgnCase(&device->name, ignore)) { + ignored = true; + break; + } + } + if (!ignored) { + FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered); + *ptr = device; + } + } + + bool ret = true; + if (!filtered.length) { + ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored"); + ret = false; + } else { + uint8_t index = 0; + FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) { + FFGamepadDevice* device = *pdevice; + printDevice(options, device, filtered.length > 1 ? ++index : 0); + } + + FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { + ffStrbufDestroy(&device->serial); + ffStrbufDestroy(&device->name); + } + } + + return ret; +} + +void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) { + yyjson_val *key, *val; + size_t idx, max; + yyjson_obj_foreach (module, idx, max, key, val) { + if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) { + continue; + } + + if (unsafe_yyjson_equals_str(key, "ignores")) { + yyjson_val* elem; + size_t eidx, emax; + yyjson_arr_foreach (val, eidx, emax, elem) { + if (yyjson_is_str(elem)) { + FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores); + ffStrbufInitJsonVal(strbuf, elem); + } + } + continue; + } + + if (ffPercentParseJsonObject(key, val, &options->percent)) { + continue; + } + + ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key)); + } +} + +void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { + ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs); + + if (options->ignores.length > 0) { + yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores"); + FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) { + yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length)); + } + } + ffPercentGenerateJsonConfig(doc, module, options->percent); +} + +bool ffGenerateGamepadJsonResult(FF_A_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { + FF_LIST_AUTO_DESTROY result = ffListCreate(); + + const char* error = ffDetectGamepad(&result); + + if (error) { + yyjson_mut_obj_add_str(doc, module, "error", error); + return false; + } + + yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result"); + FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { + yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr); + yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial); + yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name); + + bool ignored = false; + FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) { + if (ffStrbufStartsWithIgnCase(&device->name, ignore)) { + ignored = true; + break; + } + } + yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored); + } + + FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { + ffStrbufDestroy(&device->serial); + ffStrbufDestroy(&device->name); + } + + return true; +} + +void ffInitGamepadOptions(FFGamepadOptions* options) { + ffOptionInitModuleArg(&options->moduleArgs, ""); + + ffListInit(&options->ignores); + options->percent = (FFPercentageModuleConfig) { 50, 20, 0 }; +} + +void ffDestroyGamepadOptions(FFGamepadOptions* options) { + ffOptionDestroyModuleArg(&options->moduleArgs); + + FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) { + ffStrbufDestroy(str); + } + ffListDestroy(&options->ignores); +} + +FFModuleBaseInfo ffGamepadModuleInfo = { + .name = FF_GAMEPAD_MODULE_NAME, + .description = "List connected gamepads", + .initOptions = (void*) ffInitGamepadOptions, + .destroyOptions = (void*) ffDestroyGamepadOptions, + .parseJsonObject = (void*) ffParseGamepadJsonObject, + .printModule = (void*) ffPrintGamepad, + .generateJsonResult = (void*) ffGenerateGamepadJsonResult, + .generateJsonConfig = (void*) ffGenerateGamepadJsonConfig, + .formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) { + { "Name", "name" }, + { "Serial number", "serial" }, + { "Battery percentage num", "battery-percentage" }, + { "Battery percentage bar", "battery-percentage-bar" }, + })) +}; |