1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
#include "common/percent.h"
#include "common/printing.h"
#include "common/jsonconfig.h"
#include "common/strutil.h"
#include "detection/gamepad/gamepad.h"
#include "modules/gamepad/gamepad.h"
static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) {
FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
if (options->moduleArgs.outputFormat.length == 0) {
ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate();
bool showBatteryLevel = device->battery > 0 && device->battery <= 100;
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) {
ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs);
ffStrbufAppendC(&buffer, ' ');
}
if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) {
ffStrbufAppend(&buffer, &device->name);
}
if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) {
if (buffer.length) {
ffStrbufAppendC(&buffer, ' ');
}
ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs);
}
ffStrbufPutTo(&buffer, stdout);
} else {
FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) {
ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs);
}
FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate();
if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) {
ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
}
FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
FF_ARG(device->name, "name"),
FF_ARG(device->serial, "serial"),
FF_ARG(percentageNum, "battery-percentage"),
FF_ARG(percentageBar, "battery-percentage-bar"),
}));
}
}
bool ffPrintGamepad(FFGamepadOptions* options) {
FF_LIST_AUTO_DESTROY result = ffListCreate();
const char* error = ffDetectGamepad(&result);
if (error) {
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error);
return false;
}
if (!result.length) {
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected");
return false;
}
FF_LIST_AUTO_DESTROY filtered = ffListCreate();
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
bool ignored = false;
FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
ignored = true;
break;
}
}
if (!ignored) {
FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered);
*ptr = device;
}
}
bool ret = true;
if (!filtered.length) {
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored");
ret = false;
} else {
uint8_t index = 0;
FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) {
FFGamepadDevice* device = *pdevice;
printDevice(options, device, filtered.length > 1 ? ++index : 0);
}
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
}
return ret;
}
void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) {
yyjson_val *key, *val;
size_t idx, max;
yyjson_obj_foreach (module, idx, max, key, val) {
if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) {
continue;
}
if (unsafe_yyjson_equals_str(key, "ignores")) {
yyjson_val* elem;
size_t eidx, emax;
yyjson_arr_foreach (val, eidx, emax, elem) {
if (yyjson_is_str(elem)) {
FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores);
ffStrbufInitJsonVal(strbuf, elem);
}
}
continue;
}
if (ffPercentParseJsonObject(key, val, &options->percent)) {
continue;
}
ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key));
}
}
void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs);
if (options->ignores.length > 0) {
yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores");
FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) {
yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length));
}
}
ffPercentGenerateJsonConfig(doc, module, options->percent);
}
bool ffGenerateGamepadJsonResult(FF_A_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
FF_LIST_AUTO_DESTROY result = ffListCreate();
const char* error = ffDetectGamepad(&result);
if (error) {
yyjson_mut_obj_add_str(doc, module, "error", error);
return false;
}
yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
bool ignored = false;
FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
ignored = true;
break;
}
}
yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored);
}
FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
ffStrbufDestroy(&device->serial);
ffStrbufDestroy(&device->name);
}
return true;
}
void ffInitGamepadOptions(FFGamepadOptions* options) {
ffOptionInitModuleArg(&options->moduleArgs, "");
ffListInit(&options->ignores);
options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
}
void ffDestroyGamepadOptions(FFGamepadOptions* options) {
ffOptionDestroyModuleArg(&options->moduleArgs);
FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) {
ffStrbufDestroy(str);
}
ffListDestroy(&options->ignores);
}
FFModuleBaseInfo ffGamepadModuleInfo = {
.name = FF_GAMEPAD_MODULE_NAME,
.description = "List connected gamepads",
.initOptions = (void*) ffInitGamepadOptions,
.destroyOptions = (void*) ffDestroyGamepadOptions,
.parseJsonObject = (void*) ffParseGamepadJsonObject,
.printModule = (void*) ffPrintGamepad,
.generateJsonResult = (void*) ffGenerateGamepadJsonResult,
.generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
.formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
{ "Name", "name" },
{ "Serial number", "serial" },
{ "Battery percentage num", "battery-percentage" },
{ "Battery percentage bar", "battery-percentage-bar" },
}))
};
|