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#include "opengl.h"
#include "common/library.h"
#include "common/printing.h"
#include "common/windows/nt.h"
#include <windows.h>
#include <GL/gl.h>
typedef struct WGLData {
FF_LIBRARY_SYMBOL(glGetString)
FF_LIBRARY_SYMBOL(wglMakeCurrent)
FF_LIBRARY_SYMBOL(wglCreateContext)
FF_LIBRARY_SYMBOL(wglDeleteContext)
} WGLData;
void ffOpenGLHandleResult(FFOpenGLResult* result, __typeof__(&glGetString) ffglGetString);
static const char* wglHandleContext(WGLData* wglData, FFOpenGLResult* result, HDC hdc, HGLRC context) {
if (wglData->ffwglMakeCurrent(hdc, context) == FALSE) {
return "wglMakeCurrent() failed";
}
ffOpenGLHandleResult(result, wglData->ffglGetString);
ffStrbufSetStatic(&result->library, "WGL 1.0");
if (wglData->ffwglMakeCurrent(NULL, NULL) == FALSE) {
return "wglMakeCurrent(NULL, NULL) failed";
}
return NULL;
}
static const char* wglHandlePixelFormat(WGLData* wglData, FFOpenGLResult* result, HWND hWnd) {
HDC hdc = GetDC(hWnd);
if (hdc == NULL) {
return "GetDC() failed";
}
PIXELFORMATDESCRIPTOR pfd = {
.nSize = sizeof(PIXELFORMATDESCRIPTOR),
.nVersion = 1,
.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
.iPixelType = PFD_TYPE_RGBA,
.cColorBits = 32,
.cDepthBits = 24,
.iLayerType = PFD_MAIN_PLANE
};
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
if (pixelFormat == 0) {
ReleaseDC(hWnd, hdc);
return "ChoosePixelFormat() failed";
}
if (SetPixelFormat(hdc, pixelFormat, &pfd) == FALSE) {
ReleaseDC(hWnd, hdc);
return "SetPixelFormat() failed";
}
HGLRC context = wglData->ffwglCreateContext(hdc);
if (context == NULL) {
ReleaseDC(hWnd, hdc);
return "wglCreateContext() failed";
}
const char* error = wglHandleContext(wglData, result, hdc, context);
wglData->ffwglDeleteContext(context);
ReleaseDC(hWnd, hdc);
return error;
}
static const char* wglDetectOpenGL(FFOpenGLResult* result) {
FF_LIBRARY_LOAD_MESSAGE(opengl32, "opengl32" FF_LIBRARY_EXTENSION, 1);
WGLData data = {};
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(opengl32, data, wglMakeCurrent);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(opengl32, data, wglCreateContext);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(opengl32, data, wglDeleteContext);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(opengl32, data, glGetString);
HINSTANCE hInstance = ffGetPeb()->ImageBaseAddress;
WNDCLASSW wc = {
.lpfnWndProc = DefWindowProcW,
.hInstance = hInstance,
.hbrBackground = (HBRUSH) COLOR_BACKGROUND,
.lpszClassName = L"ogl_version_check",
.style = CS_OWNDC,
};
if (!RegisterClassW(&wc)) {
return "RegisterClassW() failed";
}
HWND hWnd = CreateWindowW(wc.lpszClassName, L"ogl_version_check", 0, 0, 0, FF_OPENGL_BUFFER_WIDTH, FF_OPENGL_BUFFER_HEIGHT, NULL, NULL, hInstance, NULL);
if (!hWnd) {
return "CreateWindowW() failed";
}
const char* error = wglHandlePixelFormat(&data, result, hWnd);
DestroyWindow(hWnd);
UnregisterClassW(wc.lpszClassName, hInstance);
return error;
}
const char* ffDetectOpenGL(FFOpenGLOptions* options, FFOpenGLResult* result) {
if (options->library == FF_OPENGL_LIBRARY_AUTO) {
return wglDetectOpenGL(result);
} else if (options->library == FF_OPENGL_LIBRARY_EGL) {
#if __has_include(<EGL/egl.h>)
const char* ffOpenGLDetectByEGL(FFOpenGLResult * result);
return ffOpenGLDetectByEGL(result);
#else
return "fastfetch was compiled without egl support";
#endif
} else {
return "Unsupported OpenGL library";
}
}
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