1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
|
#include "opengl.h"
#include "common/debug.h"
#include "common/library.h"
#if __has_include(<GL/gl.h>)
#include <GL/gl.h>
#elif __APPLE__
#define GL_SILENCE_DEPRECATION 1
#include <OpenGL/gl.h>
#else
#define FF_HAVE_NO_GL 1
#endif
#ifndef FF_HAVE_NO_GL
#ifndef GL_SHADING_LANGUAGE_VERSION // For WGL
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#endif
void ffOpenGLHandleResult(FFOpenGLResult* result, __typeof__(&glGetString) ffglGetString) {
ffStrbufAppendS(&result->version, (const char*) ffglGetString(GL_VERSION));
ffStrbufAppendS(&result->renderer, (const char*) ffglGetString(GL_RENDERER));
ffStrbufAppendS(&result->vendor, (const char*) ffglGetString(GL_VENDOR));
ffStrbufAppendS(&result->slv, (const char*) ffglGetString(GL_SHADING_LANGUAGE_VERSION));
}
#if defined(FF_HAVE_EGL) || __has_include(<EGL/egl.h>)
#include "common/io.h"
#define EGL_EGL_PROTOTYPES 1
#define EGL_EGLEXT_PROTOTYPES 1
#include <EGL/egl.h>
#include <EGL/eglext.h>
typedef struct EGLData {
FF_LIBRARY_SYMBOL(glGetString)
FF_LIBRARY_SYMBOL(eglGetProcAddress)
FF_LIBRARY_SYMBOL(eglGetDisplay)
FF_LIBRARY_SYMBOL(eglQueryString)
FF_LIBRARY_SYMBOL(eglInitialize)
FF_LIBRARY_SYMBOL(eglBindAPI)
FF_LIBRARY_SYMBOL(eglGetConfigs)
FF_LIBRARY_SYMBOL(eglCreatePbufferSurface)
FF_LIBRARY_SYMBOL(eglCreateContext)
FF_LIBRARY_SYMBOL(eglMakeCurrent)
FF_LIBRARY_SYMBOL(eglDestroyContext)
FF_LIBRARY_SYMBOL(eglDestroySurface)
FF_LIBRARY_SYMBOL(eglTerminate)
EGLDisplay display;
EGLConfig config;
EGLSurface surface;
EGLContext context;
} EGLData;
static const char* eglHandleContext(FFOpenGLResult* result, EGLData* data) {
FF_DEBUG("Making EGL context current");
if (data->ffeglMakeCurrent(data->display, data->surface, data->surface, data->context) != EGL_TRUE) {
FF_DEBUG("eglMakeCurrent() returned EGL_FALSE");
return "eglMakeCurrent returned EGL_FALSE";
}
ffOpenGLHandleResult(result, data->ffglGetString);
ffStrbufSetF(&result->library, "EGL %s", data->ffeglQueryString(data->display, EGL_VERSION));
FF_DEBUG("OpenGL via EGL detected: version='%s', renderer='%s', vendor='%s', slv='%s', library='%s'",
result->version.chars,
result->renderer.chars,
result->vendor.chars,
result->slv.chars,
result->library.chars);
return NULL;
}
static const char* eglHandleSurface(FFOpenGLResult* result, EGLData* data, bool gles) {
FF_DEBUG("Creating EGL context (preferred API=%s, client version=%d)", gles ? "OpenGL ES" : "OpenGL", gles ? 2 : 1);
data->context = data->ffeglCreateContext(data->display, data->config, EGL_NO_CONTEXT, (EGLint[]) { EGL_CONTEXT_CLIENT_VERSION, gles ? 2 : 1, // Try GLES 2.0+ first
EGL_NONE });
if (data->context == EGL_NO_CONTEXT && gles) // Some ANGLE builds support GLES 1.1 only
{
FF_DEBUG("EGL context creation with GLES 2.x failed, retrying with default attributes (GLES 1.1 fallback)");
data->context = data->ffeglCreateContext(data->display, data->config, EGL_NO_CONTEXT, (EGLint[]) { EGL_NONE });
}
if (data->context == EGL_NO_CONTEXT) {
FF_DEBUG("eglCreateContext() returned EGL_NO_CONTEXT");
return "eglCreateContext returned EGL_NO_CONTEXT";
}
FF_DEBUG("EGL context created successfully");
const char* error = eglHandleContext(result, data);
FF_DEBUG("eglHandleContext() returns: %s", error ?: "success");
FF_DEBUG("Releasing current EGL context");
data->ffeglMakeCurrent(data->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
FF_DEBUG("Destroying EGL context");
data->ffeglDestroyContext(data->display, data->context);
return error;
}
static const char* eglHandleDisplay(FFOpenGLResult* result, EGLData* data) {
// try use OpenGL API. If failed, use the default API (usually OpenGL ES)
bool gles = !data->ffeglBindAPI(EGL_OPENGL_API);
FF_DEBUG("eglBindAPI(EGL_OPENGL_API) %s, effective API=%s",
gles ? "failed" : "succeeded",
gles ? "default (usually OpenGL ES)" : "OpenGL");
EGLint eglConfigCount;
data->ffeglGetConfigs(data->display, &data->config, 1, &eglConfigCount);
FF_DEBUG("eglGetConfigs() returned %d config(s)", eglConfigCount);
if (eglConfigCount == 0) {
FF_DEBUG("No EGL config is available");
return "eglGetConfigs returned 0 configs";
}
FF_DEBUG("Creating EGL pbuffer surface (%dx%d)", FF_OPENGL_BUFFER_WIDTH, FF_OPENGL_BUFFER_HEIGHT);
data->surface = data->ffeglCreatePbufferSurface(data->display, data->config, (EGLint[]) { EGL_WIDTH, FF_OPENGL_BUFFER_WIDTH, EGL_HEIGHT, FF_OPENGL_BUFFER_HEIGHT, EGL_NONE });
if (data->surface == EGL_NO_SURFACE) {
FF_DEBUG("eglCreatePbufferSurface() returned EGL_NO_SURFACE");
return "eglCreatePbufferSurface returned EGL_NO_SURFACE";
}
FF_DEBUG("EGL pbuffer surface created successfully");
const char* error = eglHandleSurface(result, data, gles);
FF_DEBUG("eglHandleSurface() returns: %s", error ?: "success");
FF_DEBUG("Destroying EGL surface");
data->ffeglDestroySurface(data->display, data->surface);
return error;
}
static const char* eglHandleData(FFOpenGLResult* result, EGLData* data) {
FF_DEBUG("Resolving glGetString via eglGetProcAddress()");
data->ffglGetString = (__typeof__(&glGetString)) data->ffeglGetProcAddress("glGetString");
if (!data->ffglGetString) {
FF_DEBUG("eglGetProcAddress('glGetString') returned NULL");
return "eglGetProcAddress(glGetString) returned NULL";
}
#if EGL_VERSION_1_5
PFNEGLGETPLATFORMDISPLAYEXTPROC ffeglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) data->ffeglGetProcAddress("eglGetPlatformDisplay");
if (ffeglGetPlatformDisplay) {
FF_DEBUG("Trying eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA)");
data->display = ffeglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, NULL, NULL);
FF_DEBUG("eglGetPlatformDisplay() %s", data->display == EGL_NO_DISPLAY ? "failed" : "succeeded");
} else {
FF_DEBUG("eglGetPlatformDisplay is unavailable, falling back to eglGetDisplay");
}
if (!ffeglGetPlatformDisplay || data->display == EGL_NO_DISPLAY)
#endif
{
FF_DEBUG("Trying eglGetDisplay(EGL_DEFAULT_DISPLAY)");
data->display = data->ffeglGetDisplay(EGL_DEFAULT_DISPLAY);
if (data->display == EGL_NO_DISPLAY) {
FF_DEBUG("eglGetDisplay() returned EGL_NO_DISPLAY");
return "eglGetDisplay returned EGL_NO_DISPLAY";
}
FF_DEBUG("eglGetDisplay() succeeded");
}
EGLint major, minor;
if (data->ffeglInitialize(data->display, &major, &minor) == EGL_FALSE) {
FF_DEBUG("eglInitialize() returned EGL_FALSE");
return "eglInitialize returned EGL_FALSE";
}
FF_DEBUG("EGL initialized successfully: %d.%d", major, minor);
const char* error = eglHandleDisplay(result, data);
FF_DEBUG("eglHandleDisplay() returns: %s", error ?: "success");
FF_DEBUG("Terminating EGL display connection");
data->ffeglTerminate(data->display);
return error;
}
const char* ffOpenGLDetectByEGL(FFOpenGLResult* result) {
FF_DEBUG("Starting OpenGL detection via EGL");
EGLData eglData;
FF_LIBRARY_LOAD_MESSAGE(egl, "libEGL" FF_LIBRARY_EXTENSION, 1);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetProcAddress);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetDisplay);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglQueryString);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglInitialize);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglBindAPI);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetConfigs);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglCreatePbufferSurface);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglCreateContext);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglMakeCurrent);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglDestroyContext);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglDestroySurface);
FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglTerminate);
FF_DEBUG("Loaded EGL library and required symbols");
FF_SUPPRESS_IO();
FF_DEBUG("Suppressed stdout/stderr during EGL probing");
const char* error = eglHandleData(result, &eglData);
FF_DEBUG("OpenGL detection via EGL returns: %s", error ?: "success");
return error;
}
#endif // FF_HAVE_EGL
#endif // FF_HAVE_NO_GL
|