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#include "gamepad.h"
#include "common/io.h"
#include "common/strutil.h"
static void detectGamepad(FFlist* devices, FFstrbuf* name, FFstrbuf* path) {
uint32_t baseLen = path->length;
FFGamepadDevice* device = FF_LIST_ADD(FFGamepadDevice, *devices);
ffStrbufInit(&device->serial);
ffStrbufInitMove(&device->name, name);
device->battery = 0;
ffStrbufAppendS(path, "uniq");
if (ffAppendFileBuffer(path->chars, &device->serial)) {
ffStrbufTrimRightSpace(&device->serial);
}
ffStrbufSubstrBefore(path, baseLen);
ffStrbufAppendS(path, "device/power_supply/"); // /sys/class/input/jsX/device/device/power_supply
FF_AUTO_CLOSE_DIR DIR* dirp = opendir(path->chars);
if (dirp) {
struct dirent* entry;
while ((entry = readdir(dirp)) != NULL) {
if (entry->d_name[0] == '.' || (entry->d_type != DT_DIR && entry->d_type != DT_UNKNOWN)) {
continue;
}
ffStrbufAppendS(path, entry->d_name);
ffStrbufAppendS(path, "/capacity"); // /sys/class/input/jsX/device/device/power_supply/XXX/capacity
char capacity[32];
ssize_t nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity);
if (nRead > 0) // Tested with a PS4 controller
{
capacity[nRead] = '\0';
device->battery = (uint8_t) strtoul(capacity, NULL, 10);
break;
}
ffStrbufAppendS(path, "_level");
nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity);
if (nRead > 0) // Tested with a NS Pro controller
{
// https://github.com/torvalds/linux/blob/52b1853b080a082ec3749c3a9577f6c71b1d4a90/drivers/power/supply/power_supply_sysfs.c#L124
switch (capacity[0]) {
case 'C':
device->battery = 1;
break; // Critical
case 'L':
device->battery = 25;
break; // Low
case 'N':
device->battery = 50;
break; // Normal
case 'H':
device->battery = 75;
break; // High
case 'F':
device->battery = 100;
break; // Full
}
}
}
}
}
const char* ffDetectGamepad(FFlist* devices /* List of FFGamepadDevice */) {
FF_AUTO_CLOSE_DIR DIR* dirp = opendir("/sys/class/input/");
if (dirp == NULL) {
return "opendir(\"/sys/class/input/\") == NULL";
}
FF_STRBUF_AUTO_DESTROY path = ffStrbufCreateS("/sys/class/input/");
uint32_t baseLen = path.length;
struct dirent* entry;
while ((entry = readdir(dirp)) != NULL) {
if (!ffStrStartsWith(entry->d_name, "js")) {
continue;
}
if (!ffCharIsDigit(entry->d_name[strlen("js")])) {
continue;
}
ffStrbufAppendS(&path, entry->d_name);
ffStrbufAppendS(&path, "/device/name");
FF_STRBUF_AUTO_DESTROY name = ffStrbufCreate();
if (ffAppendFileBuffer(path.chars, &name)) {
ffStrbufTrimRightSpace(&name);
ffStrbufSubstrBefore(&path, path.length - 4);
detectGamepad(devices, &name, &path);
}
ffStrbufSubstrBefore(&path, baseLen);
}
return NULL;
}
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