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#include <ncurses.h>
#include <stdlib.h>
#include "input.h"
#include "board.h"
char hand = ' ';
int turnPart = 1;
int turns = 0;

int InputBoard(char board[8][8], int keypress) {

    /* Handle key input */
    switch (keypress) {
        case 'q':
            endwin();
            exit(0);
            break;
        case KEY_UP:
            if (cursorPosX > 0) cursorPosX--;
            break;
        case KEY_DOWN:
            if (cursorPosX < 7) cursorPosX++;
            break;
        case KEY_LEFT:
            if (cursorPosY > 0 ) cursorPosY--;
            break;
        case KEY_RIGHT:
            if (cursorPosY < 7) cursorPosY++;
            break;
        case '\n': /* This is the ENTER key. KEY_ENTER does not work */
            if ( hand == ' ' && board[cursorPosX][cursorPosY] != ' '){
              hand = board[cursorPosX][cursorPosY];
              board[cursorPosX][cursorPosY] = ' ';
              turnPart++;
            }

            else if ( hand != ' ' && board[cursorPosX][cursorPosY] != ' ') {
                board[cursorPosX][cursorPosY] = hand;
                hand = ' ';
                turnPart++;
            }
            else if ( hand != ' ' && board[cursorPosX][cursorPosY] == ' ') {
              board[cursorPosX][cursorPosY] = hand;
              hand = ' ';
              turnPart++;
            }
            if (turnPart & 1) turns++;
            

            break;
    }


    return 0;
}