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#include <ncurses.h>
#include <stdlib.h>
#include "input.h"
#include "board.h"
char hand = ' ';
int turnPart = 1;
int turns = 0;
int InputBoard(char board[8][8], int keypress) {
/* Handle key input */
switch (keypress) {
case 'q':
endwin();
exit(0);
break;
case KEY_UP:
if (cursorPosX > 0) cursorPosX--;
break;
case KEY_DOWN:
if (cursorPosX < 7) cursorPosX++;
break;
case KEY_LEFT:
if (cursorPosY > 0 ) cursorPosY--;
break;
case KEY_RIGHT:
if (cursorPosY < 7) cursorPosY++;
break;
case '\n': /* This is the ENTER key. KEY_ENTER does not work */
if ( hand == ' ' && board[cursorPosX][cursorPosY] != ' '){
hand = board[cursorPosX][cursorPosY];
board[cursorPosX][cursorPosY] = ' ';
turnPart++;
}
else if ( hand != ' ' && board[cursorPosX][cursorPosY] != ' ') {
board[cursorPosX][cursorPosY] = hand;
hand = ' ';
turnPart++;
}
else if ( hand != ' ' && board[cursorPosX][cursorPosY] == ' ') {
board[cursorPosX][cursorPosY] = hand;
hand = ' ';
turnPart++;
}
if (turnPart & 1) turns++;
break;
}
return 0;
}
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