#include "common/percent.h" #include "common/printing.h" #include "common/jsonconfig.h" #include "common/strutil.h" #include "detection/gamepad/gamepad.h" #include "modules/gamepad/gamepad.h" static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) { FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type; if (options->moduleArgs.outputFormat.length == 0) { ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT); FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate(); bool showBatteryLevel = device->battery > 0 && device->battery <= 100; if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) { ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs); ffStrbufAppendC(&buffer, ' '); } if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) { ffStrbufAppend(&buffer, &device->name); } if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) { if (buffer.length) { ffStrbufAppendC(&buffer, ' '); } ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs); } ffStrbufPutTo(&buffer, stdout); } else { FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate(); if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) { ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs); } FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate(); if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) { ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs); } FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) { FF_ARG(device->name, "name"), FF_ARG(device->serial, "serial"), FF_ARG(percentageNum, "battery-percentage"), FF_ARG(percentageBar, "battery-percentage-bar"), })); } } bool ffPrintGamepad(FFGamepadOptions* options) { FF_LIST_AUTO_DESTROY result = ffListCreate(); const char* error = ffDetectGamepad(&result); if (error) { ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error); return false; } if (!result.length) { ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected"); return false; } FF_LIST_AUTO_DESTROY filtered = ffListCreate(); FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { bool ignored = false; FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) { if (ffStrbufStartsWithIgnCase(&device->name, ignore)) { ignored = true; break; } } if (!ignored) { FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered); *ptr = device; } } bool ret = true; if (!filtered.length) { ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored"); ret = false; } else { uint8_t index = 0; FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) { FFGamepadDevice* device = *pdevice; printDevice(options, device, filtered.length > 1 ? ++index : 0); } FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { ffStrbufDestroy(&device->serial); ffStrbufDestroy(&device->name); } } return ret; } void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) { yyjson_val *key, *val; size_t idx, max; yyjson_obj_foreach (module, idx, max, key, val) { if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) { continue; } if (unsafe_yyjson_equals_str(key, "ignores")) { yyjson_val* elem; size_t eidx, emax; yyjson_arr_foreach (val, eidx, emax, elem) { if (yyjson_is_str(elem)) { FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores); ffStrbufInitJsonVal(strbuf, elem); } } continue; } if (ffPercentParseJsonObject(key, val, &options->percent)) { continue; } ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key)); } } void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs); if (options->ignores.length > 0) { yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores"); FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) { yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length)); } } ffPercentGenerateJsonConfig(doc, module, options->percent); } bool ffGenerateGamepadJsonResult(FF_A_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { FF_LIST_AUTO_DESTROY result = ffListCreate(); const char* error = ffDetectGamepad(&result); if (error) { yyjson_mut_obj_add_str(doc, module, "error", error); return false; } yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result"); FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr); yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial); yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name); bool ignored = false; FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) { if (ffStrbufStartsWithIgnCase(&device->name, ignore)) { ignored = true; break; } } yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored); } FF_LIST_FOR_EACH (FFGamepadDevice, device, result) { ffStrbufDestroy(&device->serial); ffStrbufDestroy(&device->name); } return true; } void ffInitGamepadOptions(FFGamepadOptions* options) { ffOptionInitModuleArg(&options->moduleArgs, "󰺵"); ffListInit(&options->ignores); options->percent = (FFPercentageModuleConfig) { 50, 20, 0 }; } void ffDestroyGamepadOptions(FFGamepadOptions* options) { ffOptionDestroyModuleArg(&options->moduleArgs); FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) { ffStrbufDestroy(str); } ffListDestroy(&options->ignores); } FFModuleBaseInfo ffGamepadModuleInfo = { .name = FF_GAMEPAD_MODULE_NAME, .description = "List connected gamepads", .initOptions = (void*) ffInitGamepadOptions, .destroyOptions = (void*) ffDestroyGamepadOptions, .parseJsonObject = (void*) ffParseGamepadJsonObject, .printModule = (void*) ffPrintGamepad, .generateJsonResult = (void*) ffGenerateGamepadJsonResult, .generateJsonConfig = (void*) ffGenerateGamepadJsonConfig, .formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) { { "Name", "name" }, { "Serial number", "serial" }, { "Battery percentage num", "battery-percentage" }, { "Battery percentage bar", "battery-percentage-bar" }, })) };