#include "opengl.h" #include "common/debug.h" #include "common/library.h" #if __has_include() #include #elif __APPLE__ #define GL_SILENCE_DEPRECATION 1 #include #else #define FF_HAVE_NO_GL 1 #endif #ifndef FF_HAVE_NO_GL #ifndef GL_SHADING_LANGUAGE_VERSION // For WGL #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #endif void ffOpenGLHandleResult(FFOpenGLResult* result, __typeof__(&glGetString) ffglGetString) { ffStrbufAppendS(&result->version, (const char*) ffglGetString(GL_VERSION)); ffStrbufAppendS(&result->renderer, (const char*) ffglGetString(GL_RENDERER)); ffStrbufAppendS(&result->vendor, (const char*) ffglGetString(GL_VENDOR)); ffStrbufAppendS(&result->slv, (const char*) ffglGetString(GL_SHADING_LANGUAGE_VERSION)); } #if defined(FF_HAVE_EGL) || __has_include() #include "common/io.h" #define EGL_EGL_PROTOTYPES 1 #define EGL_EGLEXT_PROTOTYPES 1 #include #include typedef struct EGLData { FF_LIBRARY_SYMBOL(glGetString) FF_LIBRARY_SYMBOL(eglGetProcAddress) FF_LIBRARY_SYMBOL(eglGetDisplay) FF_LIBRARY_SYMBOL(eglQueryString) FF_LIBRARY_SYMBOL(eglInitialize) FF_LIBRARY_SYMBOL(eglBindAPI) FF_LIBRARY_SYMBOL(eglGetConfigs) FF_LIBRARY_SYMBOL(eglCreatePbufferSurface) FF_LIBRARY_SYMBOL(eglCreateContext) FF_LIBRARY_SYMBOL(eglMakeCurrent) FF_LIBRARY_SYMBOL(eglDestroyContext) FF_LIBRARY_SYMBOL(eglDestroySurface) FF_LIBRARY_SYMBOL(eglTerminate) EGLDisplay display; EGLConfig config; EGLSurface surface; EGLContext context; } EGLData; static const char* eglHandleContext(FFOpenGLResult* result, EGLData* data) { FF_DEBUG("Making EGL context current"); if (data->ffeglMakeCurrent(data->display, data->surface, data->surface, data->context) != EGL_TRUE) { FF_DEBUG("eglMakeCurrent() returned EGL_FALSE"); return "eglMakeCurrent returned EGL_FALSE"; } ffOpenGLHandleResult(result, data->ffglGetString); ffStrbufSetF(&result->library, "EGL %s", data->ffeglQueryString(data->display, EGL_VERSION)); FF_DEBUG("OpenGL via EGL detected: version='%s', renderer='%s', vendor='%s', slv='%s', library='%s'", result->version.chars, result->renderer.chars, result->vendor.chars, result->slv.chars, result->library.chars); return NULL; } static const char* eglHandleSurface(FFOpenGLResult* result, EGLData* data, bool gles) { FF_DEBUG("Creating EGL context (preferred API=%s, client version=%d)", gles ? "OpenGL ES" : "OpenGL", gles ? 2 : 1); data->context = data->ffeglCreateContext(data->display, data->config, EGL_NO_CONTEXT, (EGLint[]) { EGL_CONTEXT_CLIENT_VERSION, gles ? 2 : 1, // Try GLES 2.0+ first EGL_NONE }); if (data->context == EGL_NO_CONTEXT && gles) // Some ANGLE builds support GLES 1.1 only { FF_DEBUG("EGL context creation with GLES 2.x failed, retrying with default attributes (GLES 1.1 fallback)"); data->context = data->ffeglCreateContext(data->display, data->config, EGL_NO_CONTEXT, (EGLint[]) { EGL_NONE }); } if (data->context == EGL_NO_CONTEXT) { FF_DEBUG("eglCreateContext() returned EGL_NO_CONTEXT"); return "eglCreateContext returned EGL_NO_CONTEXT"; } FF_DEBUG("EGL context created successfully"); const char* error = eglHandleContext(result, data); FF_DEBUG("eglHandleContext() returns: %s", error ?: "success"); FF_DEBUG("Releasing current EGL context"); data->ffeglMakeCurrent(data->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); FF_DEBUG("Destroying EGL context"); data->ffeglDestroyContext(data->display, data->context); return error; } static const char* eglHandleDisplay(FFOpenGLResult* result, EGLData* data) { // try use OpenGL API. If failed, use the default API (usually OpenGL ES) bool gles = !data->ffeglBindAPI(EGL_OPENGL_API); FF_DEBUG("eglBindAPI(EGL_OPENGL_API) %s, effective API=%s", gles ? "failed" : "succeeded", gles ? "default (usually OpenGL ES)" : "OpenGL"); EGLint eglConfigCount; data->ffeglGetConfigs(data->display, &data->config, 1, &eglConfigCount); FF_DEBUG("eglGetConfigs() returned %d config(s)", eglConfigCount); if (eglConfigCount == 0) { FF_DEBUG("No EGL config is available"); return "eglGetConfigs returned 0 configs"; } FF_DEBUG("Creating EGL pbuffer surface (%dx%d)", FF_OPENGL_BUFFER_WIDTH, FF_OPENGL_BUFFER_HEIGHT); data->surface = data->ffeglCreatePbufferSurface(data->display, data->config, (EGLint[]) { EGL_WIDTH, FF_OPENGL_BUFFER_WIDTH, EGL_HEIGHT, FF_OPENGL_BUFFER_HEIGHT, EGL_NONE }); if (data->surface == EGL_NO_SURFACE) { FF_DEBUG("eglCreatePbufferSurface() returned EGL_NO_SURFACE"); return "eglCreatePbufferSurface returned EGL_NO_SURFACE"; } FF_DEBUG("EGL pbuffer surface created successfully"); const char* error = eglHandleSurface(result, data, gles); FF_DEBUG("eglHandleSurface() returns: %s", error ?: "success"); FF_DEBUG("Destroying EGL surface"); data->ffeglDestroySurface(data->display, data->surface); return error; } static const char* eglHandleData(FFOpenGLResult* result, EGLData* data) { FF_DEBUG("Resolving glGetString via eglGetProcAddress()"); data->ffglGetString = (__typeof__(&glGetString)) data->ffeglGetProcAddress("glGetString"); if (!data->ffglGetString) { FF_DEBUG("eglGetProcAddress('glGetString') returned NULL"); return "eglGetProcAddress(glGetString) returned NULL"; } #if EGL_VERSION_1_5 PFNEGLGETPLATFORMDISPLAYEXTPROC ffeglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) data->ffeglGetProcAddress("eglGetPlatformDisplay"); if (ffeglGetPlatformDisplay) { FF_DEBUG("Trying eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA)"); data->display = ffeglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, NULL, NULL); FF_DEBUG("eglGetPlatformDisplay() %s", data->display == EGL_NO_DISPLAY ? "failed" : "succeeded"); } else { FF_DEBUG("eglGetPlatformDisplay is unavailable, falling back to eglGetDisplay"); } if (!ffeglGetPlatformDisplay || data->display == EGL_NO_DISPLAY) #endif { FF_DEBUG("Trying eglGetDisplay(EGL_DEFAULT_DISPLAY)"); data->display = data->ffeglGetDisplay(EGL_DEFAULT_DISPLAY); if (data->display == EGL_NO_DISPLAY) { FF_DEBUG("eglGetDisplay() returned EGL_NO_DISPLAY"); return "eglGetDisplay returned EGL_NO_DISPLAY"; } FF_DEBUG("eglGetDisplay() succeeded"); } EGLint major, minor; if (data->ffeglInitialize(data->display, &major, &minor) == EGL_FALSE) { FF_DEBUG("eglInitialize() returned EGL_FALSE"); return "eglInitialize returned EGL_FALSE"; } FF_DEBUG("EGL initialized successfully: %d.%d", major, minor); const char* error = eglHandleDisplay(result, data); FF_DEBUG("eglHandleDisplay() returns: %s", error ?: "success"); FF_DEBUG("Terminating EGL display connection"); data->ffeglTerminate(data->display); return error; } const char* ffOpenGLDetectByEGL(FFOpenGLResult* result) { FF_DEBUG("Starting OpenGL detection via EGL"); EGLData eglData; FF_LIBRARY_LOAD_MESSAGE(egl, "libEGL" FF_LIBRARY_EXTENSION, 1); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetProcAddress); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetDisplay); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglQueryString); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglInitialize); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglBindAPI); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglGetConfigs); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglCreatePbufferSurface); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglCreateContext); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglMakeCurrent); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglDestroyContext); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglDestroySurface); FF_LIBRARY_LOAD_SYMBOL_VAR_MESSAGE(egl, eglData, eglTerminate); FF_DEBUG("Loaded EGL library and required symbols"); FF_SUPPRESS_IO(); FF_DEBUG("Suppressed stdout/stderr during EGL probing"); const char* error = eglHandleData(result, &eglData); FF_DEBUG("OpenGL detection via EGL returns: %s", error ?: "success"); return error; } #endif // FF_HAVE_EGL #endif // FF_HAVE_NO_GL