#include extern "C" { #include "opengl.h" #include "common/io.h" #if FF_HAVE_EGL const char* ffOpenGLDetectByEGL(FFOpenGLResult* result); #endif void ffOpenGLHandleResult(FFOpenGLResult* result, __typeof__(&glGetString) ffglGetString); } static const char* oglDetectOpenGL(FFOpenGLResult* result) { BApplication app("application/x-vnd.fastfetch-cli-fastfetch"); FF_SUPPRESS_IO(); BGLView glView(BRect(), "ff_ogl_view", B_FOLLOW_NONE, B_WILL_DRAW, BGL_RGB); auto ffglGetString = (decltype(&glGetString)) glView.GetGLProcAddress("glGetString"); if (!ffglGetString) { return "glView.GetGLProcAddress() failed"; } ffOpenGLHandleResult(result, ffglGetString); ffStrbufSetStatic(&result->library, "OpenGLKit"); return NULL; } const char* ffDetectOpenGL(FFOpenGLOptions* options, FFOpenGLResult* result) { if (options->library == FF_OPENGL_LIBRARY_AUTO) { return oglDetectOpenGL(result); } else if (options->library == FF_OPENGL_LIBRARY_EGL) { #if FF_HAVE_EGL return ffOpenGLDetectByEGL(result); #else return "fastfetch was compiled without egl support"; #endif } else { return "Unsupported OpenGL library"; } }