#include #include #include "input.h" #include "board.h" char hand = ' '; int turnPart = 1; int turns = 0; int InputBoard(char board[8][8], int keypress) { /* Handle key input */ switch (keypress) { case 'q': endwin(); exit(0); break; case KEY_UP: if (cursorPosX > 0) cursorPosX--; break; case KEY_DOWN: if (cursorPosX < 7) cursorPosX++; break; case KEY_LEFT: if (cursorPosY > 0 ) cursorPosY--; break; case KEY_RIGHT: if (cursorPosY < 7) cursorPosY++; break; case '\n': /* This is the ENTER key. KEY_ENTER does not work */ if ( hand == ' ' && board[cursorPosX][cursorPosY] != ' '){ hand = board[cursorPosX][cursorPosY]; board[cursorPosX][cursorPosY] = ' '; turnPart++; } else if ( hand != ' ' && board[cursorPosX][cursorPosY] != ' ') { board[cursorPosX][cursorPosY] = hand; hand = ' '; turnPart++; } else if ( hand != ' ' && board[cursorPosX][cursorPosY] == ' ') { board[cursorPosX][cursorPosY] = hand; hand = ' '; turnPart++; } if (turnPart & 1) turns++; break; } return 0; }